There’s even a button to make Mono and Six hold hands, and a button to call out to your pal, both of which is adorable, and this game makes you appreciate every drop of non-horror you can find.Īnother new mechanic is the introduction of combat, with Mono occasionally finding weapons like axes or hammers (which are always larger than him) to clumsily swing at enemies or destroy barriers. Six is able to help move larger items and push away bigger obstacles, and as you move from room to room and try to figure out the latest environmental puzzle, Six will often give subtle clues as to where and what the solution is. The inclusion of teamwork is one of the game’s many new mechanics, and definitely the one that works out the best. You do quickly meet Six though, and she accompanies you on your journey as you traverse an ominous forest, a school full of nightmarish porcelain children, a haunted hospital, and more. For a change, you now play as Mono, a brand new diminutive protagonist, instead of the first game’s protagonist, the bright yellow raincoat-wearing Six. Little Nightmares 2 starts with a similar set up to the original, with a few twists: you are a very small child in a very large world full of threatening, grotesque adults that tower over you, and you must navigate your way through their world without getting caught. In other words, Little Nightmares 2 is a very effective horror game, and a worthy successor to the original. Every aspect of the game’s moment-to-moment action is calibrated to put a knot in your stomach and a film of clammy sweat on your palms. Tarsier Studios’ Little Nightmares 2 is, at its core, built around a single idea: dread.
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